Commit 0db8014f by BellCodeEditor

save project

parent 2742489a
Showing with 5 additions and 1 deletions
...@@ -32,6 +32,7 @@ y = 400 ...@@ -32,6 +32,7 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
road_x = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -64,6 +65,9 @@ while True: ...@@ -64,6 +65,9 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
road_x-=8
if road_x<-1000:
road_x=0
shan_x -=2 shan_x -=2
if shan_x <-1000: if shan_x <-1000:
shan_x=0 shan_x=0
...@@ -71,7 +75,7 @@ while True: ...@@ -71,7 +75,7 @@ while True:
lu_x -=8 lu_x -=8
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
......
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