Commit 0d37f2b2 by BellCodeEditor

save project

parent 080ee70a
Showing with 12 additions and 6 deletions
......@@ -6,7 +6,7 @@ pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
pygame.display.set_caption("Minecraft")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -26,7 +26,8 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x = 0
background_x = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -58,17 +59,22 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
background_x -= 10
screen.blit(background, (background_x, 0))
road_x -= 15
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if road_x < -1000:
road_x = 0
if background_x < -1000:
background_x = 0
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
rect.x -= 15
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
......
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