Commit 0bb586ac by BellCodeEditor

save project

parent 080ee70a
Showing with 12 additions and 5 deletions
......@@ -26,7 +26,8 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x=0
bg_x=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -34,7 +35,7 @@ while True:
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
if event.key == locals.K_UP:
jumpState = "up"
if jumpState == "up": # 起跳状态
......@@ -50,7 +51,13 @@ while True:
else:
jumpState = "runing"
t =30
if road_x<=-1000:
road_x=0
road_x-=8
if bg_x<=-1000:
bg_x=0
bg_x-=2
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
......@@ -58,8 +65,8 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
......
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