Commit 0b5811ac by BellCodeEditor

auto save

parent 080ee70a
Showing with 34 additions and 14 deletions
...@@ -7,6 +7,13 @@ pygame.init() # 初始化 ...@@ -7,6 +7,13 @@ pygame.init() # 初始化
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=randow.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -22,6 +29,10 @@ index = 0 ...@@ -22,6 +29,10 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0
bg_x=0
time=0
block_list=pygame.spritw.Group()
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
...@@ -58,18 +69,27 @@ while True: ...@@ -58,18 +69,27 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 bg_x-=2
screen.blit(road, (0, 500)) # 路 if bg_x<-1000:
screen.blit(wukong, (150, y)) # 悟空 bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
if rect.x <= 0-rect.width: # 障碍物消失 road_x-=8
# 创建障碍物对象 if road_x<-1000:
obstacle = random.choice([bush,stone,cacti]) road_x=0
rect = obstacle.get_rect() screen.blit(road, (road_x, 500)) # 路
rect.x = 1000 screen.blit(wukong, (150, y) # 悟空
rect.y = 500 - rect.height time+=1
rect.x -= 8 if time>35:
screen.blit(obstacle, (rect.x, rect.y)) time=1
num=random.randint(0,60)
if num<20:
obstacle=Block(stone,bush,cacti)
block_list.add(obstacle)
for sprite in block_lift:
sprite.rect.x-=8
if sprite.rect.x <= 0-sprite.rect.width:
obsatcle.kill()
screen.blit(obstacle,image(sprite.rect.x,sprite.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(100)
\ No newline at end of file \ No newline at end of file
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