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Commit
0b5811ac
authored
Jun 11, 2021
by
BellCodeEditor
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080ee70a
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1 changed file
with
34 additions
and
14 deletions
my_game.py
my_game.py
View file @
0b5811ac
...
...
@@ -7,6 +7,13 @@ pygame.init() # 初始化
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
randow
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
...
...
@@ -22,6 +29,10 @@ index = 0
y
=
400
jumpState
=
"runing"
t
=
30
road_x
=
0
bg_x
=
0
time
=
0
block_list
=
pygame
.
spritw
.
Group
()
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
...
...
@@ -58,18 +69,27 @@ while True:
if
index
>=
5
:
index
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
0
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
bg_x
-=
2
if
bg_x
<-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
road_x
-=
8
if
road_x
<-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
)
# 悟空
time
+=
1
if
time
>
35
:
time
=
1
num
=
random
.
randint
(
0
,
60
)
if
num
<
20
:
obstacle
=
Block
(
stone
,
bush
,
cacti
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_lift
:
sprite
.
rect
.
x
-=
8
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
obsatcle
.
kill
()
screen
.
blit
(
obstacle
,
image
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
FPS
.
tick
(
100
)
\ No newline at end of file
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