Commit 09b507d1 by BellCodeEditor

save project

parent 2742489a
Showing with 30 additions and 20 deletions
...@@ -25,13 +25,18 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,13 +25,18 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0 index = 0
shan_x=0 bg_x = 0
index = 0 road_x = 0
lu_x=0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -63,24 +68,29 @@ while True: ...@@ -63,24 +68,29 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 #背景
shan_x -=2 bg_x -= 1
if shan_x <-1000: if bg_x<=-1000:
shan_x=0 bg_x = 0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0))
lu_x -=8 road_x -= 8
if lu_x <-1000: if road_x<=-1000:
lu_x=0 road_x = 0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(50)
\ No newline at end of file \ No newline at end of file
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