Commit 06de79c1 by BellCodeEditor

save project

parent 080ee70a
Showing with 21 additions and 14 deletions
......@@ -8,11 +8,11 @@ screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
......@@ -22,6 +22,8 @@ index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bj_x = 0
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
......@@ -37,13 +39,13 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
......@@ -53,16 +55,21 @@ while True:
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 将背景图画上去
bj_x -= 3
if bj_x <= -1000:
bj_x = 0
screen.blit(background, (bj_x, 0)) # 远处背景
road_x -= 8
if road_x <= -1000: # 路
road_x = 0
screen.blit(road , (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
......
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