Commit 0610849c by BellCodeEditor

auto save

parent b6bca966
Showing with 36 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -11,6 +12,7 @@ class Block(pygame.sprite.Sprite): ...@@ -11,6 +12,7 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite):
def __init__(self,image): def __init__(self,image):
...@@ -35,7 +37,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -35,7 +37,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font=pygame.font.Font('STKAITI.TTF',20)
score_audio=pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -44,9 +47,18 @@ t = 30 ...@@ -44,9 +47,18 @@ t = 30
road_x=0 road_x=0
bg_x=0 bg_x=0
time=0 time=0
score=0
speed=8
old_score=0
# obstacle = Block(bush,stone,cacti) # obstacle = Block(bush,stone,cacti)
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
with open('record.txt','r',encoding='utf-8')as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -56,6 +68,7 @@ while True: ...@@ -56,6 +68,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
...@@ -66,14 +79,14 @@ while True: ...@@ -66,14 +79,14 @@ while True:
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y=y wukong.rect.y=y
t -= 2 t -= 1.7
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y=y wukong.rect.y=y
t += 2 t += 1.7
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
...@@ -85,7 +98,7 @@ while True: ...@@ -85,7 +98,7 @@ while True:
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
road_x-=8 road_x-=speed
if road_x<-1000: if road_x<-1000:
road_x=0 road_x=0
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 # if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
...@@ -103,7 +116,7 @@ while True: ...@@ -103,7 +116,7 @@ while True:
obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: for sprite in block_list:
sprite.rect.x-=8 sprite.rect.x-=speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -111,6 +124,22 @@ while True: ...@@ -111,6 +124,22 @@ while True:
gameover=pygame.image.load('gameover.png') gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
gamestate=False gamestate=False
# 刷新画面 else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
# print(score)
if score>old_score:
score_audio.play()
old_score=score
scoreSurf=basic_font.render("分数:"+str(score),True,(random.randint(0,255),random.randint(0,255),random.randint(0,255)))
screen.blit(scoreSurf,(800,20))
scoreSurf=basic_font.render("第1名:"+str(score),True,(random.randint(0,255),random.randint(0,255),random.randint(0,255)))
screen.blit(scoreSurf,(800,50))
scoreSurf=basic_font.render("第2名:"+str(score),True,(random.randint(0,255),random.randint(0,255),random.randint(0,255)))
screen.blit(scoreSurf,(800,80))
scoreSurf=basic_font.render("第3名:"+str(score),True,(random.randint(0,255),random.randint(0,255),random.randint(0,255)))
screen.blit(scoreSurf,(800,110))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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