Commit 03dd4116 by BellCodeEditor

save project

parent 8c3779ed
Showing with 6110 additions and 2 deletions
...@@ -3,7 +3,12 @@ from pygame import locals ...@@ -3,7 +3,12 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame,sprite.sprite)
def __init__(self,imagel,image2,imag3):
super().__init__()
# 创建一个窗口 # 创建一个窗口
self.image= random.choice([image1,image2.image3])
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -22,6 +27,8 @@ index = 0 ...@@ -22,6 +27,8 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x= 0
background_x =0
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
...@@ -58,8 +65,14 @@ while True: ...@@ -58,8 +65,14 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 background_x-=1
screen.blit(road, (0, 500)) # 路 if background_x <=-1000:
background_x=0
screen.blit(background, (background_x, 0)) # 远处背景
road_x -=8
if road_x <=-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
...@@ -73,3 +86,6097 @@ while True: ...@@ -73,3 +86,6097 @@ while True:
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
0
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