Commit 03bf5acd by BellCodeEditor

save project

parent 080ee70a
Showing with 78 additions and 39 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
game = True
pygame.init() # 初始化
time=0
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
#加载障碍物图片
self.image=random.choice([image1,image2,image3])
#根据障碍物宽高设矩形
self.rect=self.image.get_rect()
#障碍物坐标
self.rect.x=1000
self.rect.y=500-self.rect.height
#悟空精灵
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -22,10 +45,11 @@ index = 0 ...@@ -22,10 +45,11 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) road_x=0
rect = obstacle.get_rect() bg_x=0
rect.x = 1000
rect.y = 500 - rect.height block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -36,40 +60,54 @@ while True: ...@@ -36,40 +60,54 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if game==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 bg_x-=8
screen.blit(road, (0, 500)) # 路 if bg_x<=-1000:
screen.blit(wukong, (150, y)) # 悟空 bg_x=0
screen.blit(background,(bg_x,0)) # 远处背景
if rect.x <= 0-rect.width: # 障碍物消失 road_x-=8
# 创建障碍物对象 if road_x<=-1000:
obstacle = random.choice([bush,stone,cacti]) road_x=0
rect = obstacle.get_rect() screen.blit(road, (road_x, 500)) # 路
rect.x = 1000 screen.blit(wukong.image, (150, y)) # 悟空
rect.y = 500 - rect.height
rect.x -= 8 time+=1
screen.blit(obstacle, (rect.x, rect.y)) if time>=50:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=10
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
game=False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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