Commit 03153581 by BellCodeEditor

save project

parent 080ee70a
Showing with 10 additions and 4 deletions
...@@ -26,7 +26,8 @@ obstacle = random.choice([bush, stone, cacti]) ...@@ -26,7 +26,8 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
road_x=0
back_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -50,7 +51,12 @@ while True: ...@@ -50,7 +51,12 @@ while True:
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
road_x-=8
back_x-=3
if road_x<=-1000:
road_x=0
if back_x<=-1000:
back_x=0
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -58,8 +64,8 @@ while True: ...@@ -58,8 +64,8 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (back_x, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
......
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