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Commit
01192a86
authored
May 13, 2022
by
BellCodeEditor
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080ee70a
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89 additions
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37 deletions
my_game.py
my_game.py
View file @
01192a86
...
...
@@ -3,10 +3,28 @@ from pygame import locals
import
random
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
#__init__ 这里的杠杠是两个,不要忽视了
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
#悟空
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
...
...
@@ -18,14 +36,22 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
index
=
0
y
=
400
jumpState
=
"runing"
t
=
30
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
#创建障碍物
obstacle
=
Block
(
bush
,
stone
,
cacti
)
road_x
=
0
bg_x
=
0
time
=
0
gamestate
=
True
block_list
=
pygame
.
sprite
.
Group
()
#精灵组
block_list
.
add
(
obstacle
)
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -37,39 +63,65 @@ while True:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
0
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
if
gamestate
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 将背景图画上去
#------------------背景移动-----------------------------------
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景 (远景移动较慢)
bg_x
-=
1
if
bg_x
<=
-
1000
:
bg_x
=
0
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空 要注意画图的顺序,如果先加载悟空,那就会被背景图遮住
#-----------------道路移动--------------------------------------
road_x
-=
8
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
if
road_x
<=
-
1000
:
#此处代码含义:道路图片的长度是2000(可以在属性里看到),所以当图片的一半超出
road_x
=
0
#左边缘,就需要重新设置坐标,不然继续移动的话画面就会出现断层,所以条件是road-x<=-1000
time
+=
1
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
50
:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
block_list
.
add
(
obstacle
)
time
=
0
#如果time = 0放在if判断里面,那么当time为60时,就会随机一个r,如果不大于60,
#又会立马随机一个,所以就相当于是每当time=60,就会加一个精灵进列表,所以障碍物是等距离出现
#遍历障碍物并展示
for
i
in
block_list
:
i
.
rect
.
x
-=
8
screen
.
blit
(
i
.
image
,
(
i
.
rect
.
x
,
i
.
rect
.
y
))
if
i
.
rect
.
x
<=
0
-
i
.
rect
.
width
:
# 障碍物消失
i
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
obstacle
):
#精灵碰撞检测
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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