Commit fc55ff4e by BellCodeEditor

save project

parent 30be87bf
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
from random import*
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y=400
jump = 'run'
t=30
ding=choice([stone,cacti,apple])
ding_=ding.get_rect()
ding_.x=1000
ding_.y=500-ding_.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type ==locals.KEYDOWN:
if event.key ==locals.K_SPACE:
if jump=='run':
jump='up'
if jump=='up':
if t>0:
y-=t
t-=2
else:
jump='down'
if jump=='down':
if t<=30:
y+=t
t+=2
else:
jump='run'
t = 30
if jump=='run':
index+=1
ding_.x-=10
if ding_.x<0-ding_.width:
ding=choice([stone,cacti,apple])
ding_=ding.get_rect()
ding_.x=1000
ding_.y=500-ding_.height
if index>4:
index=0
woukong = hero[index]
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(woukong, (150, y))
screen.blit(ding, (ding_.x, ding_.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
road.png

34.7 KB

stone.png

11.3 KB

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