Commit f8ef2890 by BellCodeEditor

auto save

parent b2adeb9f
Showing with 2 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -22,8 +21,6 @@ index = 0 ...@@ -22,8 +21,6 @@ index = 0
y=400 y=400
t=30 t=30
jumpState="running" jumpState="running"
obstacle=random.randint(stone,cacti,apple)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -35,13 +32,13 @@ while True: ...@@ -35,13 +32,13 @@ while True:
jumpState="up" jumpState="up"
if jumpState=="up": if jumpState=="up":
if y>=150: if t<=0:
y-=t y-=t
t-=2 t-=2
else: else:
jumpState="down" jumpState="down"
if jumpState=="down": if jumpState=="down":
if y<=400: if y>=30:
y+=t y+=t
t+=2 t+=2
else: else:
......
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