Commit f717bef5 by BellCodeEditor

save project

parent 782fa5de
Showing with 2 additions and 12 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -10,7 +10,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
......@@ -20,16 +20,11 @@ index = 0
jumpState="runing"
y=400
t=30
obstavle = random.choice([stone,cacti,bush])
rect=obstavle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.QUIT:
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
......@@ -50,11 +45,6 @@ while True:
index += 1
if index == 5:
index = 0
wukong = hero[index]
if jumpState == "runing":
index += 1
if index >=5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
......
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