Commit f717bef5 by BellCodeEditor

save project

parent 782fa5de
Showing with 5 additions and 15 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -10,7 +10,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -10,7 +10,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -20,19 +20,14 @@ index = 0 ...@@ -20,19 +20,14 @@ index = 0
jumpState="runing" jumpState="runing"
y=400 y=400
t=30 t=30
obstavle = random.choice([stone,cacti,bush])
rect=obstavle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.QUIT: if event.type == locals.KEYDOWN:
if event.type == locals.KEYDOWN: if event.key == locals.K_SPACE:
if event.key == locals.K_SPACE: jumpState = "up"
jumpState = "up"
if jumpState == "up": if jumpState == "up":
if t > 0: if t > 0:
y -= t y -= t
...@@ -50,11 +45,6 @@ while True: ...@@ -50,11 +45,6 @@ while True:
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
wukong = hero[index]
if jumpState == "runing":
index += 1
if index >=5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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