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Commit
f25dd138
authored
Apr 17, 2021
by
BellCodeEditor
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21f361b3
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m.py
m.py
View file @
f25dd138
import
pygame
import
random
from
pygame
import
locals
times
=
0
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero1
=
pygame
.
image
.
load
(
'hero1.png'
)
hero2
=
pygame
.
image
.
load
(
'hero2.png'
)
hero3
=
pygame
.
image
.
load
(
'hero3.png'
)
hero4
=
pygame
.
image
.
load
(
'hero4.png'
)
hero5
=
pygame
.
image
.
load
(
'hero5.png'
)
wukong
=
[
hero1
,
hero2
,
hero3
,
hero4
,
hero5
]
index
=
1000
indey
=
400
t
=
30
jumpState
=
"running"
zhangai
=
stone
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
if
jumpState
==
"running"
:
jumpState
=
"up"
if
jumpState
==
"up"
:
if
t
>
0
:
indey
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
if
t
<=
30
:
indey
+=
t
t
+=
2
else
:
jumpState
=
"running"
t
=
30
if
jumpState
==
"running"
:
zaoxing
=
wukong
[
times
]
times
+=
1
if
times
>=
5
:
times
=
0
rect
=
zhangai
.
get_rect
()
if
index
<
0
-
rect
.
width
:
zhangai
=
random
.
choice
([
stone
,
bush
,
cacti
])
rect
=
zhangai
.
get_rect
()
index
=
1000
else
:
index
-=
10
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
zaoxing
,
(
150
,
indey
))
screen
.
blit
(
zhangai
,(
index
,
400
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
30
)
\ No newline at end of file
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