Commit f039c9b6 by BellCodeEditor

save project

parent 8a28a03f
Showing with 34 additions and 1 deletions
...@@ -17,21 +17,53 @@ hero = [pygame.image.load('hero1.png') , ...@@ -17,21 +17,53 @@ hero = [pygame.image.load('hero1.png') ,
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400
jumpState="runing"
t=30
obstacle=randon.choice(bush,stone,cacti)
rect=obstacle.get.rect()
rect.x=1000
rect.y=rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if jumpState=="runing":
if event.key==locals.K_SPACE:
jumpState="up"
if jumpState=="up":
if t>0:
y-=t
t+=2
else:
jumpState="down"
if jumpState=="down":
if t<=30:
y+=t
t+=2
else:
jumpState="runing"
t=30
if rect.x<=0-rect.width:
obstacle=randon.choice(bush,stone,cacti)
rect=obstacle.get.rect()
rect.x=1000
rect.y=500-rect.height
wukong = hero[index] wukong = hero[index]
if jumpState=="runing":
index +=1 index +=1
if index ==5: if index ==5:
index =0 index =0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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