Commit ec2ffa0b by BellCodeEditor

save project

parent e38bac62
Showing with 71 additions and 25 deletions
class Rect
lenght = 0
height = 0
def __init__(self,width = 0,lenght = 0)
self,width =width
self,lenght =lenght
def input(self):
self.width = input('width')
self.lenght= input('lenght')
def area(self):
print(矩形的面积:'width'*'lenght')
class Rect
if time>=60
r=remdom.randint(0,50)
...@@ -3,11 +3,22 @@ from pygame import locals ...@@ -3,11 +3,22 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -20,15 +31,15 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,15 +31,15 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = "runing"
y = 400 y = 400
jumpState = "runing"
t = 30 t = 30
obstacle =random.choice([bush,cacti,stone]) bg_x = 0
rect =obstacle.get_rect() road_x = 0
rect.x=1000 time=0
rect.y=500 - rect.height # 创建障碍物
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -38,37 +49,56 @@ while True: ...@@ -38,37 +49,56 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳
if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t = 30 t =30
# 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index == 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) bg_x -= 1
screen.blit(road, (0, 500)) if bg_x<=-1000:
screen.blit(wukong, (150, y)) bg_x = 0
if rect.x<=0-rect.width: screen.blit(background, (bg_x, 0))
obstacle =random.choice([bush,cacti,stone]) road_x -= 8
rect =obstacle.get_rect() if road_x<=-1000:
rect.x=1000 road_x = 0
rect.y=500 - rect.height screen.blit(road, (road_x, 500))
rect.x-=8 screen.blit(wukong, (150, y)) # 悟空
screen.blit(obstacle,(rect.x,rect.y))
time+=1
if time>=60
r=random.randint(0,50)
if >40
obstacle =Block(stone,cacti,bush)
block_list.add(obstacle)
time(0)
# ++++++++++++++++++++++
for sprite in block_list:
sprite.rect_x-=8
screen.blit(sprite.imapge(sprite.rect_x,sprite,rect_y))
if obstacle.rect.x <= 0-obstacle.rect.width:
sprite.kill()
if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle = Block(bush,cacti,stone)
obstacle.rect.x -= 8
# ++++++++++++++++++++++
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(60)
\ No newline at end of file
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