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Commit
ec2ffa0b
authored
Oct 16, 2021
by
BellCodeEditor
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parent
e38bac62
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2 changed files
with
71 additions
and
25 deletions
fs.py
lesson7-diy3.py
fs.py
0 → 100644
View file @
ec2ffa0b
class
Rect
lenght
=
0
height
=
0
def
__init__
(
self
,
width
=
0
,
lenght
=
0
)
self
,
width
=
width
self
,
lenght
=
lenght
def
input
(
self
):
self
.
width
=
input
(
'width'
)
self
.
lenght
=
input
(
'lenght'
)
def
area
(
self
):
print
(
矩形的面积:
'width'
*
'lenght'
)
class
Rect
if
time
>=
60
r
=
remdom
.
randint
(
0
,
50
)
lesson7-diy3.py
View file @
ec2ffa0b
...
...
@@ -3,11 +3,22 @@ from pygame import locals
import
random
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
# 加载障碍物的图片
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# 根据障碍物位图的宽高设置矩形
self
.
rect
=
self
.
image
.
get_rect
()
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
...
...
@@ -20,15 +31,15 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
jumpState
=
"runing"
y
=
400
jumpState
=
"runing"
t
=
30
obstacle
=
random
.
choice
([
bush
,
cacti
,
stone
])
r
ect
=
obstacle
.
get_rect
()
rect
.
x
=
100
0
rect
.
y
=
500
-
rect
.
height
bg_x
=
0
r
oad_x
=
0
time
=
0
# 创建障碍物
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -38,37 +49,56 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落
if
jumpState
==
"down"
:
# 降落
状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
=
=
5
:
if
index
>
=
5
:
index
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
rect
.
x
<=
0
-
rect
.
width
:
obstacle
=
random
.
choice
([
bush
,
cacti
,
stone
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,(
rect
.
x
,
rect
.
y
))
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
r
=
random
.
randint
(
0
,
50
)
if
>
40
obstacle
=
Block
(
stone
,
cacti
,
bush
)
block_list
.
add
(
obstacle
)
time
(
0
)
# ++++++++++++++++++++++
for
sprite
in
block_list
:
sprite
.
rect_x
-=
8
screen
.
blit
(
sprite
.
imapge
(
sprite
.
rect_x
,
sprite
,
rect_y
))
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
sprite
.
kill
()
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
.
rect
.
x
-=
8
# ++++++++++++++++++++++
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
30
)
\ No newline at end of file
FPS
.
tick
(
60
)
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