From d9aa07722a6e7a79b284b27400a22a29b50e2281 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 12 Feb 2022 19:22:07 +0800 Subject: [PATCH] save project --- my_game.py | 72 +++++++++++++++++++++++++++++++++++++++++++----------------------------- 1 file changed, 43 insertions(+), 29 deletions(-) diff --git a/my_game.py b/my_game.py index 0fbb2c2..109a8c3 100644 --- a/my_game.py +++ b/my_game.py @@ -4,8 +4,8 @@ import random pygame.init() # 初始化 -class Block(pygame.sprite.Sprite): # 障碍物精灵类 - def __init__(self,image1,image2,image3): +class Block(pygame.sprite.Sprite): # 障碍物精灵类 + def __init__(self, image1, image2, image3): super().__init__() # 加载障碍物的图片 self.image = random.choice([image1, image2, image3]) @@ -14,8 +14,9 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 # 障碍物绘制坐标 self.rect.x = 1000 self.rect.y = 500 - self.rect.height + self.score = 1 -class Player(pygame.sprite.Sprite): # 悟空 +class Player(pygame.sprite.Sprite): # 悟空 def __init__(self, image): super().__init__() # 加载悟空精灵图像 @@ -30,17 +31,20 @@ screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) pygame.display.set_caption("悟空酷跑") # 载入图片 -background = pygame.image.load('bg.png') # 背景 -road = pygame.image.load('road.png') # 路 -stone = pygame.image.load('stone.png') # 石头 -cacti = pygame.image.load('cacti.png') # 仙人掌 -bush = pygame.image.load('bush.png') # 灌木丛 +background = pygame.image.load('bg.png') # 背景 +road = pygame.image.load('road.png') # 路 +stone = pygame.image.load('stone.png') # 石头 +cacti = pygame.image.load('cacti.png') # 仙人掌 +bush = pygame.image.load('bush.png') # 灌木丛 hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] -index = 0 +score_audio = pygame.mixer.Sound('score.wav') +basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体 + +index = 0 y = 400 jumpState = "runing" t = 30 @@ -48,8 +52,10 @@ road_x = 0 bg_x = 0 time = 0 gamestate = True +score = 0 +old_score = score -block_list =pygame.sprite.Group() # 创建精灵组 +block_list = pygame.sprite.Group() # 创建精灵组 while True: for event in pygame.event.get(): @@ -60,60 +66,68 @@ while True: if jumpState == "runing": if event.key == locals.K_SPACE: jumpState = "up" - + # 悟空造型 wukong = Player(hero[index]) - if jumpState == "runing": # 跑步状态下 + if jumpState == "runing": # 跑步状态下 index += 1 if index >= 5: index = 0 if gamestate == True: - if jumpState == "up": # 起跳状态 + if jumpState == "up": # 起跳状态 if t > 0: y -= t wukong.rect.y = y t -= 2 else: - jumpState = "down" - if jumpState == "down": # 降落状态 + jumpState = "down" + if jumpState == "down": # 降落状态 if t <= 30: y += t wukong.rect.y = y t += 2 else: jumpState = "runing" - t =30 - + t = 30 + # 将背景图画上去 bg_x -= 1 - if bg_x<=-1000: + if bg_x <= -1000: bg_x = 0 - screen.blit(background, (bg_x, 0)) # 远景 + screen.blit(background, (bg_x, 0)) # 远景 road_x -= 8 - if road_x<=-1000: + if road_x <= -1000: road_x = 0 - screen.blit(road, (road_x, 500)) # 道路 + screen.blit(road, (road_x, 500)) # 道路 - screen.blit(wukong.image, (150, y)) # 悟空 + screen.blit(wukong.image, (150, y)) # 悟空 time += 1 - if time >= 60: # 创建障碍物精灵 + if time >= 60: # 创建障碍物精灵 time = 0 - num = random.randint(0,50) + num = random.randint(0, 50) if num > 20: - obstacle = Block(bush,cacti,stone) + obstacle = Block(bush, cacti, stone) block_list.add(obstacle) - for sprite in block_list: # 遍历、展示障碍物精灵 + for sprite in block_list: # 遍历、展示障碍物精灵 sprite.rect.x -= 8 - screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) - if sprite.rect.x <= 0-sprite.rect.width: + screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) + if sprite.rect.x <= 0 - sprite.rect.width: sprite.kill() if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 - gameover = pygame.image.load('gameover.png') # 游戏结束 + gameover = pygame.image.load('gameover.png') # 游戏结束 screen.blit(gameover, (400, 200)) gamestate = False + else: + if (sprite.rect.x + sprite.rect.width) < wukong.rect.x: + score += sprite.score + sprite.score = 0 + + # 分数 + scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255)) + screen.blit(scoreSurf, (880,20)) # 刷新画面 pygame.display.update() -- libgit2 0.25.0