Commit d5b44b59 by BellCodeEditor

save project

parent d6bdf231
Showing with 16 additions and 1 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -10,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
......@@ -21,6 +22,11 @@ jumpState='running'
y=400
t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -64,6 +70,14 @@ while True:
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero[index], (150, y))
if rect.x<=0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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