Commit cedf9c5f by BellCodeEditor

save project

parent 30be87bf
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

import pygame
cacti=pygame.image.load('cacti.png')
rect = cacti.get_rect()
print(rect)
print(rect.x)
print(rect.y)
\ No newline at end of file
hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
bush=pygame.image.load("bush.png")
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y=400
jumpSatate="running"
t=30
obstacle=random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
if jumpSatate=="running":
jumpSatate="up"
if jumpSatate=="up" :
if t>0:
y-=t
t-=2
else:
jumpSatate="down"
if jumpSatate=="down" :
if t<=30:
y+=t
t+=2
else:
jumpSatate="running"
t=30
wukong=hero[index]
if jumpSatate=="running":
index+=1
if index==5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
if rect.x <= 0-rect.width:
obstacle = choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x=8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
road.png

34.7 KB

{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
stone.png

11.3 KB

Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment