Commit ceac5e48 by BellCodeEditor

save project

parent d54e4e70
Showing with 38 additions and 12 deletions
......@@ -3,6 +3,14 @@ from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -24,11 +32,13 @@ y = 400
t = 30
bg_x = 0
road_x = 0
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
time = 0
# obstacle = random.choice([bush,stone,cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
# obstacle = Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -66,13 +76,28 @@ while True:
road_x = 0
screen.blit(road,(road_x,500))
screen.blit(wukong, (150, y))
if rect.x <= 0 - rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
# if rect.x <= 0 - rect.width:
# obstacle = random.choice([bush,stone,cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
# rect.x -= 8
# screen.blit(obstacle,(rect.x,rect.y))
time += 1
if time % 60 == 0:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
# if obstacle.rect.x <= 0 - obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= 0 - prop.rect.width:
prop.kill()
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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