Commit cd19c690 by BellCodeEditor

save project

parent 948c1aca
Showing with 13 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -21,7 +21,10 @@ index = 0 ...@@ -21,7 +21,10 @@ index = 0
y = 400 y = 400
state = "running" state = "running"
t = 30 t = 30
ob=random.choice([stone,cacti,apple])
ob_res=ob.get_rect()
ob_res.x=1000
ob_res.y=500-ob_res.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -53,6 +56,13 @@ while True: ...@@ -53,6 +56,13 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
ob_res.x-=30
if ob_res.x<0-ob_res.width:
ob=random.choice([stone,cacti,apple])
ob_res=ob.get_rect()
ob_res.x=1000
ob_res.y=500-ob_res.height
screen.blit(ob,(ob_res.x,ob_res.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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