Commit ca188481 by BellCodeEditor

auto save

parent 56545ead
Showing with 1 additions and 70 deletions
import pygame import pygame
from pygame import locals
import random import random
#
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
st = pygame.image.load('stone.png') # 石头
ca = pygame.image.load('cacti.png') # 仙人掌
ap = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpState = "runing"
y = 400
t=30
o=random.choice([st,ca,ap])
r=o.get_rect()
rx=1000
ry=500-r.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if jumpState == "runing" :
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
jumpState = "up"
if jumpState == "up": # 起跳
if t>0:
y -= t
t-=2
else:
jumpState = "down"
if jumpState == "down": # 起跳
if t<=30:
y += t
t+=2
else:
jumpState = "runing"
t=30
wukong = hero[index] o=random.choice([st,ca,ap])
if jumpState == "runing":
index += 1
if index == 5:
index = 0
if rx<0-r.width:
o=random.choice([st,ca,ap])
r=o.get_rect()
rx=1000
ry=500-r.height
rx-=8
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
screen.blit(o, (rx, ry))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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