Commit c877c2eb by BellCodeEditor

auto save

parent 2d63c4c6
Showing with 43 additions and 8 deletions
import pygame
from pygame import locals
import random
y = 400
t = 30
road_x = 0
zhuangtai = 'running'
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -8,22 +12,53 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
#stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
bush = pygame.image.load('bush.png') # 灌木丛
hero1 = pygame.image.load('hero1.png')
hero2 = pygame.image.load('hero2.png')
hero3 = pygame.image.load('hero3.png')
hero4 = pygame.image.load('hero4.png')
hero5 = pygame.image.load('hero5.png')
run = [hero1,hero2,hero3,hero4,hero5]
zhangai = [cacti,bush]
zhangaiwu = random.choice([cacti,bush])
index = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE and zhuangtai == 'running':
zhuangtai = 'up'
if zhuangtai == 'up':
if t >= 0:
y -= t
t -= 2
else:
zhuangtai = 'down'
elif zhuangtai == 'down':
if t <= 30:
y += t
t += 2
else:
t = 30
y = 400
zhuangtai = 'running'
# 将背景图画上去
screen.blit(background, (0, 0))
road_x -= 8
if road_x <= -1000:
road_x = 0
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(run[index], (150, y))
if zhuangtai == 'running':
index += 1
if index >= 5:
index = 0
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(28)
\ No newline at end of file
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