Commit c456751f by BellCodeEditor

save project

parent b4fa3af2
Showing with 15 additions and 1 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
t=30 t=30
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -21,6 +22,10 @@ index = 0 ...@@ -21,6 +22,10 @@ index = 0
y=400 y=400
i=0 i=0
Jump="running" Jump="running"
obstacle=random.choice([stone,cacti,apple])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -28,7 +33,8 @@ while True: ...@@ -28,7 +33,8 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key== locals.K_SPACE: if event.key== locals.K_SPACE:
Jump='up' if Jump=='running':
Jump='up'
if Jump=='up': if Jump=='up':
if t>0: if t>0:
y-=t y-=t
...@@ -48,10 +54,17 @@ while True: ...@@ -48,10 +54,17 @@ while True:
i+=1 i+=1
if i>4: if i>4:
i=0 i=0
if rect.x<0-rect.width:
obstacle=random.choice([stone,cacti,apple])
rect=obstacle.get_rect()
rect.y=500-rect.height
rect.x=1000
rect.x-=8
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150,y)) screen.blit(wukong, (150,y))
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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