Commit c412c234 by BellCodeEditor

save project

parent b1541ba7
Showing with 5 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -10,13 +11,13 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -10,13 +11,13 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
y=400 y=400
t=30 t=30
jumpState="running" jumpState="running"
obstacle=random.choice([bush,stnoe,cacti]) obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect() rect=obstacle.get_rect()
rect.y=1000 rect.y=1000
rect.y=500-rect.height rect.y=500-rect.height
...@@ -49,11 +50,11 @@ while True: ...@@ -49,11 +50,11 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150,y)) screen.blit(wukong, (150,y))
if rext.x<=0-rect.width: if rect.x<=0-rect.width:
abstacle=random.choice([bush,stone,cacti]) abstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect() rect=obstacle.get_rect()
rect.x=1000 rect.x=1000
rect.y=500-rectheight rect.y=500-rect.height
rect.x-=8 rect.x-=8
screen.blit(abstacle(rect.x,rect.y)) screen.blit(abstacle(rect.x,rect.y))
# 刷新画面 # 刷新画面
......
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