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Commit c412c234 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent b1541ba7
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Showing with 5 additions and 4 deletions
  • my_game.py
my_game.py
View file @ c412c234
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -10,13 +11,13 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
y=400
t=30
jumpState="running"
obstacle=random.choice([bush,stnoe,cacti])
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.y=1000
rect.y=500-rect.height
......@@ -49,11 +50,11 @@ while True:
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150,y))
if rext.x<=0-rect.width:
if rect.x<=0-rect.width:
abstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rectheight
rect.y=500-rect.height
rect.x-=8
screen.blit(abstacle(rect.x,rect.y))
# 刷新画面
......
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