Commit c29c1a45 by BellCodeEditor

save project

parent 8d4be095
Showing with 14 additions and 11 deletions
...@@ -4,6 +4,14 @@ import random ...@@ -4,6 +4,14 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x =1000
self.rect.y = 500 - self.rect.height
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -22,10 +30,7 @@ index = 0 ...@@ -22,10 +30,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) obstacle = Block(bush, stone, cacti)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x=0 road_x=0
bg_x=0 bg_x=0
while True: while True:
...@@ -69,14 +74,11 @@ while True: ...@@ -69,14 +74,11 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle =Block(bush, stone, cacti)
rect = obstacle.get_rect() obstacle.rect.x -= 8
rect.x = 1000 screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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