diff --git a/my_game.py b/my_game.py
new file mode 100644
index 0000000..2317368
--- /dev/null
+++ b/my_game.py
@@ -0,0 +1,65 @@
+import pygame
+from pygame import locals
+import random
+pygame.init()  # 初始化
+# 创建一个窗口
+screen = pygame.display.set_mode((1000, 600))
+FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+pygame.display.set_caption("悟空酷跑")
+# 载入图片
+background = pygame.image.load('bg.png')    # 背景
+road = pygame.image.load('road.png')      # 路
+stone = pygame.image.load('stone.png')      # 石头
+cacti = pygame.image.load('cacti.png')      # 仙人掌
+apple = pygame.image.load('bush.png')      # 灌木丛
+
+hero=[pygame.image.load('hero1.png'),
+     pygame.image.load('hero2.png'),
+     pygame.image.load('hero3.png'),
+     pygame.image.load('hero4.png'),
+     pygame.image.load('hero5.png')]
+zhuangtai="running"
+index = 0 
+y=400
+t=30
+obstacle = random.choice()
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            # 接收到退出事件后退出程序
+            exit()
+        if event.type == locals.KEYDOWN:
+            if zhuangtai=="running":
+                if event.key == locals.K_SPACE:
+                    zhuangtai="up"
+    if zhuangtai=="up":
+        if t>0:
+            y-=t
+            t-=2
+        else:
+            zhuangtai="down"
+    
+    if zhuangtai=="down":
+        if t<=30:
+            y+=t
+            t+=2
+        else:
+            zhuangtai="running"
+            t=30
+    
+                          
+                
+    wukong=hero[index]
+    if zhuangtai=="running":
+        index+=1
+        if index>=5:
+            index=0
+    # 将背景图画上去
+    screen.blit(background, (0, 0))
+    screen.blit(road, (0, 500))
+    screen.blit(wukong, (150, y))
+    
+
+    # 刷新画面
+    pygame.display.update()
+    FPS.tick(60)
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