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Commit b8cec50d authored 11 months ago by BellCodeEditor's avatar BellCodeEditor
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parent a121380d
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Showing with 15 additions and 6 deletions
  • my_game.py
my_game.py
View file @ b8cec50d
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -10,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -10,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -20,7 +21,10 @@ index = 0 ...@@ -20,7 +21,10 @@ index = 0
jumpstate = "running" jumpstate = "running"
t = 30 t = 30
y = 400 y = 400
stone_x = 1000 obstacle = random.choice([stone,bush,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
while True: while True:
...@@ -29,7 +33,7 @@ while True: ...@@ -29,7 +33,7 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpstate == "running": if jumpstate=="running":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpstate = "up" jumpstate = "up"
...@@ -48,7 +52,7 @@ while True: ...@@ -48,7 +52,7 @@ while True:
jumpstate = "running" jumpstate = "running"
t = 30 t = 30
wukong = hero[index] wukong = hero[index]
if jumpstate == "running": if jumpstate=="running":
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
...@@ -61,8 +65,13 @@ while True: ...@@ -61,8 +65,13 @@ while True:
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
stone_x -= 5 if rect.x < 0-rect.width:
screen.blit(stone,(stone_x,400)) obstacle = random.choice([stone,bush,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x , rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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