Commit ac89b1fc by BellCodeEditor

save project

parent bcf8087b
Showing with 12 additions and 1 deletions
...@@ -21,6 +21,9 @@ jumpState="runing" ...@@ -21,6 +21,9 @@ jumpState="runing"
y=400 y=400
t=30 t=30
obstacle=random.choice([bush,stone,cacti]) obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -44,13 +47,20 @@ while True: ...@@ -44,13 +47,20 @@ while True:
jumpState="runing" jumpState="runing"
t=30 t=30
wukong=hero[index] wukong=hero[index]
if jumpState=="runing":
index+=1 index+=1
if index==5: if index>=5:
index=0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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