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Commit
ac4165e8
authored
Feb 19, 2023
by
BellCodeEditor
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parent
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my_game.py
my_game.py
View file @
ac4165e8
import
pygame
from
pygame
import
locals
import
r
import
random
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
...
...
@@ -21,6 +22,10 @@ index = 0
jumpState
=
"runing"
y
=
400
t
=
30
obstacle
=
random
.
choice
([
apple
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -53,6 +58,14 @@ while True:
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
rect
.
x
<=
0
-
rect
.
width
:
obstacle
=
random
.
choice
([
apple
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
40
screen
.
blit
(
obstacle
,(
rect
.
x
,
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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