Commit abac7179 by BellCodeEditor

save project

parent 30be87bf
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

print("hello world!")
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hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空不跑')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
y=400
inusyf='running'
t = 30
obstacle = random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x=1000
rect.y=500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
inusyf = 'up'
if inusyf == 'up':
if t > 0:
y=y-t
t=t-2
else:
inusyf = 'down'
if inusyf == 'down' :
if t <= 30:
y=y+t
t=t+2
else:
inusyf = 'running'
t = 30
wuu=hero[index]
if inusyf == 'running':
index=index+1
if index > 4:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wuu, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x=1000
rect.y=500 - rect.height
rect.x -= 20
screen.blit(obstacle, (rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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road.png

34.7 KB

{"第1名": 0, "第2名": 0, "第3名": 0}
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stone.png

11.3 KB

if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
inusyf = 'up'
if inusyf == 'up':
if y == 400:
for i in range(50):
y=y-5
else:
inusyf = 'down'
if inusyf == 'down' :
if y == 150:
for i in range(50):
y=y+5
else:
inusyf = 'running'
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