Commit ab4c6b87 by BellCodeEditor

save project

parent 419f8a6b
Showing with 13 additions and 0 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
pygame.init() pygame.init()
...@@ -22,6 +23,10 @@ index = 0 ...@@ -22,6 +23,10 @@ index = 0
y=400 y=400
t=30 t=30
jumpState="running" jumpState="running"
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -52,6 +57,13 @@ while True: ...@@ -52,6 +57,13 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(heros[index], (150, y)) screen.blit(heros[index], (150, y))
if rect.x<= 0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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