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Commit
a15af8f7
authored
2 years ago
by
BellCodeEditor
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ca8a8ed3
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3 deletions
my_game.py
my_game.py
View file @
a15af8f7
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
...
@@ -16,6 +16,11 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -16,6 +16,11 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
stones
=
random
.
choice
([
stone
,
cacti
,
apple
])
rect
=
stones
.
get_rect
()
stones_x
=
1000
;
stones_y
=
500
-
rect
[
3
]
pygame
.
display
.
set_caption
(
'悟空酷跑'
)
pygame
.
display
.
set_caption
(
'悟空酷跑'
)
index
=
0
index
=
0
sport
=
'running'
sport
=
'running'
...
@@ -49,9 +54,18 @@ while True:
...
@@ -49,9 +54,18 @@ while True:
if
index
>=
len
(
hero
):
if
index
>=
len
(
hero
):
index
=
0
index
=
0
# 将背景图画上去
# 将背景图画上去
if
stones_x
+
rect
[
2
]
<
0
:
stones
=
random
.
choice
([
stone
,
cacti
,
apple
])
rect
=
stones
.
get_rect
()
stones_x
=
1000
;
stones_y
=
500
-
rect
[
3
]
else
:
stones_x
-=
2
rect
=
stones
.
get_rect
()
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
hero
[
index
],
(
150
,
y
))
screen
.
blit
(
hero
[
index
],
(
150
,
y
))
screen
.
blit
(
stones
,
(
stones_x
,
stones_y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
6
FPS
.
tick
(
60
)
\ No newline at end of file
\ No newline at end of file
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