Commit 9763c7cc by BellCodeEditor

save project

parent f561693d
Showing with 14 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -22,6 +22,10 @@ index = 0 ...@@ -22,6 +22,10 @@ index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
t=30 t=30
o=random.choice([st,ca,ap])
r=o.get_rect()
rx=1000
ry=500-r.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -29,7 +33,7 @@ while True: ...@@ -29,7 +33,7 @@ while True:
exit() exit()
if jumpState == "runing": if jumpState == "runing":
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_ww:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳 if jumpState == "up": # 起跳
if t>0: if t>0:
...@@ -52,11 +56,17 @@ while True: ...@@ -52,11 +56,17 @@ while True:
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
if rx<0-r.width:
o=random.choice([st,ca,ap])
r=o.get_rect()
rx=1000
ry=500-r.height
rx-=8
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
screen.blit(o, (rx, ry))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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