Commit 9246e1f1 by BellCodeEditor

save project

parent 572d4dfb
Showing with 1 additions and 13 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -17,10 +17,6 @@ index = 0 ...@@ -17,10 +17,6 @@ index = 0
y=400 y=400
inusyf='running' inusyf='running'
t = 30 t = 30
obstacle = random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x=1000
rect.y=500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -51,13 +47,6 @@ while True: ...@@ -51,13 +47,6 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wuu, (150, y)) screen.blit(wuu, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x=1000
rect.y=500 - rect.height
rect.x -= 20
screen.blit(obstacle, (rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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