Commit 901a8fcc by BellCodeEditor

save project

parent 9dc1e5d0
Showing with 50 additions and 26 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -10,44 +10,57 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush=pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
i=0
index = 0
jiumState="runing"
j="runing"
y=400
t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
if event.type == locals.KEYDOWN:
if event.key == locals.KEY_SPACE:
jiumState == "up"
if jiumState == "up":
if t > 0:
y -= tick
exit()# 接收到退出事件后退出程序
if event.type==locals.KEYDOWN:
if j=="runing":
if event.key==locals.K_SPACE:
j="up"
if j=="up":
if t>0:
y-=t
t-=2
else:
jiumState == "down"
if jiumState == "down":
if t <= 3:
y += t
t += 2
j="down"
if j=="down":
if t<=30:
y+=t
t+=2
else:
jiumState == "runing"
wukong = [index]
index += 1
if index = 5:
index = 0
if i>4:
i=0
wukong=hero[i]
i+=1
j="runing"
t=30
wukong=hero[index]
if j=="runing":
index+=1
if index>=5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
if rect.x<=0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
t=30
y=100
while True:
if jumpState=="up":
if t > 0:
y -= t
t-=2
else:
jumpState="dowm"
\ No newline at end of file
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