Commit 901a8fcc by BellCodeEditor

save project

parent 9dc1e5d0
Showing with 53 additions and 30 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -10,44 +10,57 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -10,44 +10,57 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush=pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
i=0
index = 0 index = 0
jiumState="runing" j="runing"
y=400 y=400
t=30 t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 exit()# 接收到退出事件后退出程序
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.KEY_SPACE: if j=="runing":
jiumState == "up" if event.key==locals.K_SPACE:
if jiumState == "up": j="up"
if t > 0: if j=="up":
y -= tick if t>0:
y-=t
t-=2 t-=2
else: else:
jiumState == "down" j="down"
if jiumState == "down": if j=="down":
if t <= 3: if t<=30:
y += t y+=t
t += 2 t+=2
else: else:
jiumState == "runing" j="runing"
wukong = [index] t=30
index += 1
if index = 5:
index = 0 wukong=hero[index]
if i>4: if j=="runing":
i=0 index+=1
wukong=hero[i] if index>=5:
i+=1 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file if rect.x<=0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
t=30
y=100
while True:
if jumpState=="up":
if t > 0:
y -= t
t-=2
else:
jumpState="dowm"
\ No newline at end of file
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