Commit 881d142e by BellCodeEditor

save project

parent ad84bb4d
Showing with 14 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -11,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路image road = pygame.image.load('road.png') # 路image
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -21,6 +21,10 @@ index = 0 ...@@ -21,6 +21,10 @@ index = 0
y = 400 y = 400
state = "running" state = "running"
t = 30 t = 30
ob = random.choice([stone,cacti,bush])
ob_rect = ob.get_rect()
ob_rect.x = 1000
ob_rect.y = 500 - ob_rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -52,6 +56,12 @@ while True: ...@@ -52,6 +56,12 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 ob_rect.x -= 8
if ob_rect.x <= 0 - ob_rect.height:
ob = random.choice([stone,cacti,bush])
ob_rect = ob.get_rect()
ob_rect.x = 1000
ob_rect.y = 500 - ob_rect.height
screen.blit(ob,(ob_rect.x,ob_rect.y))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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