Commit 865fd7fa by BellCodeEditor

save project

parent 34e67170
Showing with 24 additions and 8 deletions
......@@ -37,9 +37,10 @@ t = 30
bg_x = 0
road_x = 0
time = 0
# 创建障碍物
obstacle = Block(bush,cacti,stone)
# obstacle = Block(bush,cacti,stone)
block_list =pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -82,12 +83,27 @@ while True:
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空
# ++++++++++++++++++++++
if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle = Block(bush,cacti,stone)
obstacle.rect.x -= 8
# ++++++++++++++++++++++
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象
time += 1
if time >= 60:
r = random.randint(0, 100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
# 遍历障碍物并展示
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# print(len(block_list))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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