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Commit
865fd7fa
authored
Feb 12, 2022
by
BellCodeEditor
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34e67170
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1 changed file
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24 additions
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8 deletions
my_game.py
my_game.py
View file @
865fd7fa
...
...
@@ -37,9 +37,10 @@ t = 30
bg_x
=
0
road_x
=
0
time
=
0
#
创建障碍物
obstacle
=
Block
(
bush
,
cacti
,
stone
)
#
obstacle = Block(bush,cacti,stone)
block_list
=
pygame
.
sprite
.
Group
(
)
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -82,12 +83,27 @@ while True:
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
# ++++++++++++++++++++++
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
.
rect
.
x
-=
8
# ++++++++++++++++++++++
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象
time
+=
1
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
# 遍历障碍物并展示
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
# print(len(block_list))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
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