Commit 864ebc7d by BellCodeEditor

save project

parent 483973d2
Showing with 20 additions and 4 deletions
...@@ -32,6 +32,8 @@ road_x=0 ...@@ -32,6 +32,8 @@ road_x=0
b_x=0 b_x=0
jumpState = "running" jumpState = "running"
obstacle = Block(stone,cacti,bush) obstacle = Block(stone,cacti,bush)
block_list=pygame.sprite.Group()
time=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -72,10 +74,23 @@ while True: ...@@ -72,10 +74,23 @@ while True:
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if obstacle.rect.x < 0-obstacle.rect.width: # if obstacle.rect.x < 0-obstacle.rect.width:
# obstacle =Block(stone,cacti,bush)
# obstacle.rect.x -= 8
# screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle =Block(stone,cacti,bush) obstacle =Block(stone,cacti,bush)
obstacle.rect.x -= 8 block_list.add(obstacle)
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y)) for sprite in block_list:
# 刷新画面 sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
# # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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