Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson7_diy4

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Commit 864ebc7d authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
Browse files
Options
  • Browse Files
  • Download
  • Email Patches
  • Plain Diff

save project

parent 483973d2 c132542l1405p256a14330/wx559870
Hide whitespace changes
Inline Side-by-side
Showing with 21 additions and 5 deletions
  • my_game.py
my_game.py
View file @ 864ebc7d
......@@ -32,6 +32,8 @@ road_x=0
b_x=0
jumpState = "running"
obstacle = Block(stone,cacti,bush)
block_list=pygame.sprite.Group()
time=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -72,10 +74,23 @@ while True:
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y))
if obstacle.rect.x < 0-obstacle.rect.width:
obstacle =Block(stone,cacti,bush)
obstacle.rect.x -= 8
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
# 刷新画面
# if obstacle.rect.x < 0-obstacle.rect.width:
# obstacle =Block(stone,cacti,bush)
# obstacle.rect.x -= 8
# screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle =Block(stone,cacti,bush)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
# # 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
This diff is collapsed. Click to expand it.
  • Write
  • Preview
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment