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Commit
864ebc7d
authored
3 years ago
by
BellCodeEditor
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parent
483973d2
c132542l1405p256a14330/wx559870
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1 changed file
with
21 additions
and
5 deletions
my_game.py
my_game.py
View file @
864ebc7d
...
...
@@ -32,6 +32,8 @@ road_x=0
b_x
=
0
jumpState
=
"running"
obstacle
=
Block
(
stone
,
cacti
,
bush
)
block_list
=
pygame
.
sprite
.
Group
()
time
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -72,10 +74,23 @@ while True:
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
obstacle
.
rect
.
x
<
0
-
obstacle
.
rect
.
width
:
obstacle
=
Block
(
stone
,
cacti
,
bush
)
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 刷新画面
# if obstacle.rect.x < 0-obstacle.rect.width:
# obstacle =Block(stone,cacti,bush)
# obstacle.rect.x -= 8
# screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
stone
,
cacti
,
bush
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
# # 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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