Commit 7d9691d5 by BellCodeEditor

auto save

parent 2dd775d3
Showing with 7 additions and 39 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
y = 400
t = 30
zhuangtai = 'running'
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -11,51 +8,22 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -11,51 +8,22 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
#stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero1 = pygame.image.load('hero1.png') hero = pygame.image.load('hero1.png')
hero2 = pygame.image.load('hero2.png') index = 0
hero3 = pygame.image.load('hero3.png')
hero4 = pygame.image.load('hero4.png')
hero5 = pygame.image.load('hero5.png')
run = [hero1,hero2,hero3,hero4,hero5]
zhangai = [cacti,bush]
zhangaiwu =
index = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE and zhuangtai == 'running':
zhuangtai = 'up'
if zhuangtai == 'up':
if t >= 0:
y -= t
t -= 2
else:
zhuangtai = 'down'
elif zhuangtai == 'down':
if t <= 30:
y += t
t += 2
else:
t = 30
y = 400
zhuangtai = 'running'
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(run[index], (150, y)) screen.blit(hero, (150, 400))
if zhuangtai == 'running':
index += 1
if index >= 5:
index = 0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(28) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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