Commit 63f4e166 by BellCodeEditor

save project

parent 11288a37
Showing with 13 additions and 0 deletions
...@@ -14,7 +14,12 @@ apple = pygame.image.load('bush.png') # 灌木丛 ...@@ -14,7 +14,12 @@ apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
y=400 y=400
t=30
jumpState="running" jumpState="running"
obstacle=random.choice([bush,stnoe,cacti])
rect=obstacle.get_rect()
rect.y=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -44,6 +49,13 @@ while True: ...@@ -44,6 +49,13 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150,y)) screen.blit(wukong, (150,y))
if rext.x<=0-rect.width:
abstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rectheight
rect.x-=8
screen.blit(abstacle(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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