Commit 5d9af208 by BellCodeEditor

save project

parent 5d423c45
Showing with 4 additions and 0 deletions
...@@ -21,6 +21,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -21,6 +21,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y=400 y=400
stone_x=1000
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -40,6 +41,7 @@ while True: ...@@ -40,6 +41,7 @@ while True:
else: else:
jumpState = "runing" jumpState = "runing"
wukong = hero[index] wukong = hero[index]
if jumpState == "running":
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
...@@ -51,3 +53,5 @@ while True: ...@@ -51,3 +53,5 @@ while True:
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
stone_x -= 5
screen.blit(stone,(stone_x,400))
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