Commit 5d9af208 by BellCodeEditor

save project

parent 5d423c45
Showing with 8 additions and 5 deletions
...@@ -21,6 +21,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -21,6 +21,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y=400 y=400
stone_x=1000
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -40,9 +41,10 @@ while True: ...@@ -40,9 +41,10 @@ while True:
else: else:
jumpState = "runing" jumpState = "runing"
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState == "running":
if index >= 5: index += 1
index = 0 if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -50,4 +52,6 @@ while True: ...@@ -50,4 +52,6 @@ while True:
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file stone_x -= 5
screen.blit(stone,(stone_x,400))
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